For the third game project at FutureGames, I had the opportunity to learn Unity’s VFX Graph system. Here I made the blue fairy glows and the shooter unit’s attack.
The attack is split into three parts: Charge, projectile, and impact.
For the third game project at FutureGames, I had the opportunity to learn Unity’s VFX Graph system. Here I made the blue fairy glows and the shooter unit’s attack.
The attack is split into three parts: Charge, projectile, and impact.